@startuml
sprite $smoking_rooms [48x48/16] {
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!define MATERIAL_SMOKING_ROOMS(_alias) ENTITY(rectangle,black,smoking_rooms,_alias,MATERIAL SMOKING_ROOMS)
!define MATERIAL_SMOKING_ROOMS(_alias, _label) ENTITY(rectangle,black,smoking_rooms,_label, _alias,MATERIAL SMOKING_ROOMS)
!define MATERIAL_SMOKING_ROOMS(_alias, _label, _shape) ENTITY(_shape,black,smoking_rooms,_label, _alias,MATERIAL SMOKING_ROOMS)
!define MATERIAL_SMOKING_ROOMS(_alias, _label, _shape, _color) ENTITY(_shape,_color,smoking_rooms,_label, _alias,MATERIAL SMOKING_ROOMS)
skinparam folderBackgroundColor<<MATERIAL SMOKING_ROOMS>> White
@enduml